It does currently build from the command line, outside of the IDE, using
msbuild (which is dependant on the VS project files though). I'm quite happy
with the scripts that are there at the moment, for example, there is a shell
script, that builds and packages a release, which has come in handy quite a
few times.

Having NAnt scripts instead sounds like a more satisfactory solution. All
I'd like to ask is that the old scripts are left in place, till the new ones
are ready, and that a (little) bit of information is provided to tell me how
to run them.

Rupert

On 11/05/07, John O'Hara <[EMAIL PROTECTED]> wrote:

A totally good idea.
The build system should be independent of any particular IDE.

We've found that using ANT for Java and never IDE project files is a
really
Good Thing.

John

On 11/05/07, Tomas Restrepo <[EMAIL PROTECTED]> wrote:
>
> One of the targets for the .NET client (at least for the majority of the
> functionality) is currently Mono, which I think is a good idea. However,
> keeping the build is a bit of a chore currently.
>
> Right now we have, in theory, MonoDevelop project files for the
solution.
> However, the truth is these haven't been updated in a long while and
> maintaining them both *and* the VS solution files is quite inconvenient.
> And
> for the .NET 1.1 build, currently MSBee is needed.
>
> I'd like to propose a few changes here to simplify this:
>
> 1- Get rid of the MonoDevelop project files. Currently, there's no one
> that
> is doing development on the .NET client on mono.
>
> 2- Create a global NAnt build file instead that can be used to generate
> releases for all three platforms (.NET v1.1 and v2.0 and mono). Since we
> don't change projects very often, keeping this one in sync will be far
> easier than dealing with the MonoDevelop project files, so we'll rarely
> need
> to modify it. We'd still use the VS project files for regular
development
> and builds, though.
>
> Any comments?
>
> Tomas Restrepo
> http://www.winterdom.com/weblog/
>
>
>
>
>

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