That is strange. Either scenenode gets the right texture, but the two
together get the textures mixed up. Looks like a bug.
If you're inclined to add a bug report, I'd be obliged, otherwise I'll
do it :)
On 08/05/2011 07:00 PM, ext [email protected] wrote:
I am re-sending it as not sure if it passed the gateway of the
mailing list.
*From:*Mehta Nandita-A (Nokia-SD/Bangalore)
*Sent:* Friday, August 05, 2011 1:55 PM
*To:* [email protected]
*Cc:* Pope Daniel (Nokia-MP/Brisbane)
*Subject:* Problems in drawing QGLDome and QGLCylinder
Hi everyone,
I am new to qt3D library and started trying out few examples.
Attached is the example.
I want to draw a cylinder and a dome in such a way that dome should be
placed on top of the cylinder. Dome is acting like a
scope of ice cream and cylinder as a cone. However there are few issues:
1)The material(QGLMaterial) I am using for dome is appearing for cone
and vice versa; I mean the JPG file I am using.
2)Dome is always appearing below the cylinder; irrespective whether I
place the "dome" code before
or after "cylinder" code.
3)And dome is not appearing at the end of the cylinder but partially
covering the cylinder.
4)In one another example, I also tried using only one instance of
QGLBuilder (In the attached example I am using 2 instances).
But still it is not displaying the way I require.
How to draw dome on top of cylinder correctly?
Thank you.
Regards,
Nandita
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Julian de Bhál, Software Engineer
Qt Software, Nokia, Brisbane
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