Hi everyone, it's been a while since my last post here... I've been developing, as a hobby project, a source code modelling engine. The cool thing about it:
- It's being designed on a language-unifying way, based on common language principles but still allowing each language to define specific behavior. - It's not tight to any particular IDE or text editor, it's a self-contained library with its own pipeline of parsing, binding, type checking, code completion and so on. As it couldn't be otherwise, I'm using Qt Creator as a "validation platform". The plugin right now is very basic, it essentially demonstrates the modelling engine API. Nevertheless, if you watch the videos below you can see the editor is working decently for simple Go and D source files (those are the languages I started with, the next one should be Rust). The implementation in Qt Creator is a few hundred LOC. The project is still in conception and I'd interested on any kind of feedback. If you'd like to try it out, just be aware of bugs and missing functionality. Of course, any contribution to the Qt Creator plugin or to the main project itself are welcome. https://github.com/ltcmelo/uaiso (in the README you'll find information on the Qt Creator plugin) Regards, Leandro Melo Go lang: https://youtu.be/nUpcVBAw0DM D lang: https://youtu.be/ZwMQ_GB-Zv0 _______________________________________________ Qt-creator mailing list [email protected] http://lists.qt-project.org/mailman/listinfo/qt-creator
