On Jul 8, 2016, at 1:36 AM, Eike Ziller 
<[email protected]<mailto:[email protected]>> wrote:


On Jul 7, 2016, at 5:36 PM, Jake Petroules 
<[email protected]<mailto:[email protected]>> wrote:


On Jul 6, 2016, at 11:10 PM, Eike Ziller 
<[email protected]<mailto:[email protected]>> wrote:


On Jul 6, 2016, at 19:47, Jake Petroules 
<[email protected]<mailto:[email protected]>> wrote:

I agree this is a -1. Is this something we're just doing for the beta and the 
final should be correctly shipped as a drag n drop dmg?

On Jul 6, 2016, at 10:36 AM, Mike Jackson 
<[email protected]<mailto:[email protected]>> wrote:

Out of curiosity why was there a switch from a "Drag-n-Drop" installation of 
QtCreator to an actual "installer" that I have to run?

I would like to put a "-1" vote for the installer? Was there really a need for 
it? And where all is stuff being installed? I tend to use the nightlies which 
as a Drag-n-Drop install was easy to update on a daily basis and have multiple 
versions available at any one time.

This is the result of consolidating how we build Qt Creator standalone and the 
diverse Qt packages.
So far we had completely different setups for Qt Creator standalone and Qt 
packages, and it is far from optimal or even good.

That was extremely optimal and good. Besides, they are separate and unrelated 
products, why on earth would their setup processes have anything to do with 
each other?

Because one (Qt) includes the other (Qt Creator). And while it might be 
reasonable to keep packaging processes separate if these products are done by 
completely unrelated people, it doesn’t make sense at all if people and 
infrastructure are the same.

It avoids duplication of efforts like license changes, changes in what exactly 
must be packaged, checking that the correct MSVC runtime is installed and 
install it if necessary, registering menus on Windows and Linux, registering as 
default application for file types, and even the decision which version of the 
installer framework is used. And it will make thinks like providing the CDB 
debugging extension for both 32bit and 64bit for both 32&64 bit packages 
easier, and enable us to get rid of the error-prone hack with the 
binary-artifacts repository 
(http://code.qt.io/cgit/qt-creator/binary-artifacts.git/tree/), without 
duplicating the effort of packaging cdbextension and jom as well.

Yes, none of these is interesting for the opensource Qt Creator for macOS. Some 
of these _are_ interesting for the enterprise product even on macOS, which 
shipped with an installer already before.
I have on my list to investigate if and how we can get the drag’n’drop dmg back 
on macOS.

As long as that is *also* provided, there is no problem. Providing it as an 
option shouldn't affect your goals for the above.

Considering that the Qt Creator application bundle is already built as part of 
the overall build process anyways and is itself completely self contained, the 
DMG packaging step is quite simple.


Changes like this are not user friendly. People do not want an installer on 
macOS. They do not want bin and lib directories. They want drag n drop 
application bundles in a DMG. This is how virtually all applications are 
deployed on macOS. Whoever decided this:
• Doesn't own a Mac
• Is a KDE/Linux user/developer
• Is a developer and not a product manager
At least one of the three is true. Am I right?

I think you can simplify that to “is not a product manager who owns a Mac”.

It was done by the one who is responsible for releasing Qt Creator, who happens 
to work 95% on Macs.

It's really frustrating to see constant accumulation of concepts and ideas that 
arise from 90% of our developers being long time KDE/Linux developers and 
having no interest in anything else. The other platforms of the world are not 
KDE. Things are done differently there. Please start acknowledging this.

I don’t see any relation between KDE/Linux and GUI installers. Actually most 
Linux users would prefer having .deb/.rpm/<fill_your_preferred_package_format> 
packages.

Yes, that's my point -- provide what the users of the target platform expect. 
deb/rpm packages would be nice, but of course that has other issues that DMGs 
do not (conflict w/ system packages).



[snip from other mail]
OTOH, there are a lot of Mac applications shipped with installer, though they 
are not the majority.

When there's a necessity for it, like installing kernel extensions. Does Qt 
Creator require kexts or other system-wide state? No? Then it should not have 
an installer.

I have seen many applications that have an installer on Mac, but do not install 
kernel extensions or anything else outside a single directory that is installed 
in some user defined directory.
I do agree that it would be nicer for them, and for Qt Creator, to not come 
with an installer.



In any case, for running the opensource content Qt Creator does not require an 
installer on any platform, and you can just go ahead and unpack the sevenzips 
located in the “installer_source” sub-directories for the platform, e.g.
https://download.qt.io/development_releases/qtcreator/4.1/4.1.0-beta1/installer_source/mac_x64/
(on other than macOS, you should be aware that these do not contain any 
“qt-creator” subdirectory, and directly contain “bin/“, “lib/“, etc 
directories).

Br, Eike

--
Eike Ziller
Principal Software Engineer

The Qt Company GmbH
Rudower Chaussee 13
D-12489 Berlin
[email protected]<mailto:[email protected]>
+123 45 6789012
http://qt.io<http://qt.io/>
Geschäftsführer: Mika Pälsi, Juha Varelius, Tuula Haataja
Sitz der Gesellschaft: Berlin, Registergericht: Amtsgericht Charlottenburg, HRB 
144331 B

--
Jake Petroules - [email protected]<mailto:[email protected]>
Consulting Services Engineer - The Qt Company
Qbs build tool evangelist - qbs.io<http://qbs.io>

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