Did you mean to reply to all?

Because I completely agree and think you should share that. 

> Sent: Thursday, December 01, 2016 at 12:21 PM
> From: "Mike Jackson" <imikejack...@gmail.com>
> To: "Ariel Molina" <ar...@edis.mx>, qt-creator <qt-creator@qt-project.org>, 
> "Jason H" <jh...@gmx.com>
> Subject: Re: [Qt-creator] Lost in 4.2
>
> "Fashion" is the issue. Just because somebody made something fashionable 
> does not mean it is correct or easy to use. The younger generation have 
> never had it easier because they have only known to just tap/click 
> everywhere until something happens. Let's introduce them to how things 
> are supposed to work. Go against fashion and with ease of use. We can 
> cite UI design rule after rule where those rules in the past were based 
> on meticulous human-computer interaction research. The new generation of 
> UI/UX designers seemed to have just tossed out all that research for no 
> good reason.
> 
> Example: Information density in icons. We now have access to "retina" 
> class displays capable of displaying a LOT of information in an icon. 
> Icon designers have been waiting 30 years for this to occur. And what 
> happens? All the fashionable designs use an "outline" icon. Really? 
> Those designers make the user work harder to attain the same information 
> that a properly designed icon could store.
> 
> Basic Color use: Why does everything have to be the same color? (I am 
> looking at you Apple and your monochrome Finder). Some where after OS X 
> 10.6.8 Apple decided that actually having nicely colored icons in the 
> Finder was somehow "bad" so now every folder is the same shade of blue. 
> That makes it really hard for users to distinguish between the 
> "Downloads", "Home", "Pictures" or some other important folder that we 
> pinned to the side of the Finder.
> 
> Postbox (An Email Application) recently released a newer version. They 
> used outline icons and low contrast typography all over the UI. There is 
> even a point where I have a white outlined folder on a nearly white 
> background. This just should NOT happen.
> 
> Moral of the story. Don't be fashionable. Be correct. Be easy. Back up 
> your designs with actual user research.
> 
> --
> Mike Jackson  [mike.jack...@bluequartz.net]
> 
> 
> Ariel Molina wrote:
> > Thing is that what's "easy" is hard to define, it tends to come and go
> > as fashion goes. For example, current trend (from several years now) is
> > that youngsters find "flat" easy and skeumorphic ugly simply because
> > they are used to see things like that. So the UI team have to balance
> > three things: ease for hardcore veterans, be appealing and "modern" for
> > the new wave, and being easy to use. So they try hard, and I wish them
> > the best.
> 
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