Good morning, thanks for your reply, Danny. Yes, true, I was dodging the bullet. Or something even more tricky like dodging the bullet I shot in my feet. First I was scared, how can this happen, different results when running and debugging. But after finding the bug and figuring out what I did and what is done behind it, its not so strange any more.
> To fix the problem, you should zero-out the pointer after deleting the > thing it points to avoid a dangling pointer (or use a RAII smart pointer). This was not fixing anything. I set them to zero, all of them. To fix it I should just stop to delete an object twice. > But again there really are few reasons to be using old style arrays in > C++ these days. Even if you're using an older API, std vector provides > access to it's contents. I have my reasons. All these data will be passed to OpenGL. But that's not the problem anyway. Thanks and regards Paul. _______________________________________________ Qt-creator mailing list [email protected] http://lists.qt.nokia.com/mailman/listinfo/qt-creator
