> The size of graphics scene is not really related as the view can view > any part of the scene you want. The layout system will make sure that > the size of the view is connected to the size of the dock widget > (which again is controlled by the splitter), so you would only need to > listen to the resize event of the view and your application will work > regardless of how the widget hierarchy looks. I've modified your > example a little to show you how this might be done. Please note that > this is probably not your most highly optimized example (you might > want to turn off opaque resizing for the splitters to avoid big > garbage collection steps and to increase the performance), but it > shows you the idea. (Also, this won't work if you add any transform to > the graphics view of course, in fact most of the things you can do > with a graphics view will break it, but I wanted to recreate the > hierarchy in your drawing above.) > > Just replace the hard coded path of the icon to something you have > available. > > Hope this is what you were looking for! > > -- Eskil
Absolutely, with this snippet i was able to deal with the problem and get the sizes to play right. Thanks a lot. Cheers, Dawid _______________________________________________ Qt-jambi-interest mailing list [email protected] http://lists.trolltech.com/mailman/listinfo/qt-jambi-interest
