Hello again,

I have tested it sucessfully on Linux, and should be able during late next
week to run some tests on Windows as well.

I'm still awaiting answers from the Codehaus people on hosting possibilities
for bug tracking.

Any ideas about what the OpenGL problems are all about? I did test a OpenGL
enabled map widget written in C++ that I was able to sucessfully get
run/compile
on this branch (using the generator to get the java stubs).

Helge

On Fri, Oct 23, 2009 at 8:50 PM, Francis Galiegue <[email protected]>wrote:

> Hello,
>
> I'd like to know if anyone has test the build branch of
> community-port-to-4_6.
>
> I'm asking this because I haven't yet changed the core tasks of the
> build, and I know that it Builds For Me(tm) and Runs For Me(tm) (with
> a fashion - OpenGL examples segfault, and then there are the problems
> reported to this list that haven't been dealt with).
>
> I'm asking this because I'm now going to go even deeper into the build
> and change the cross platform code, which means that it will more than
> probably break other-than-Linux builds. As I only have Linux here (I
> have neither Mac OS X nor Windows development environments), I'd like
> feedback on the current branch.
>
> Thanks,
> --
> Francis Galiegue, [email protected]
> "It seems obvious [...] that at least some 'business intelligence'
> tools invest so much intelligence on the business side that they have
> nothing left for generating SQL queries" (Stéphane Faroult, in "The
> Art of SQL", ISBN 0-596-00894-5)
>
> _______________________________________________
> Qt-jambi-interest mailing list
> [email protected]
> http://lists.trolltech.com/mailman/listinfo/qt-jambi-interest
>
_______________________________________________
Qt-jambi-interest mailing list
[email protected]
http://lists.trolltech.com/mailman/listinfo/qt-jambi-interest

Reply via email to