That's what I get for using Google's <code></code> tags.  I've
switched to <pre></pre>.  Thanks.

On Sun, Oct 10, 2010 at 10:50 AM, Samu Voutilainen <s...@smar.fi> wrote:
> On Sunday 10 October 2010 20:15:38 you wrote:
>> I eventually ended up having to call makeCurrent in my resizeGL
>> function, I guess, to make sure the context was running on the same
>> thread.
>>
>> I have the complete code for using a GL3 implementation with QtJambi
>> posted here (it's in jruby).
>>
>> http://strattonbrazil.blogspot.com/2010/10/incorporating-scala-java-sbt-jogl-qt.html
>>
>> On Fri, Oct 8, 2010 at 12:53 PM, Josh Stratton <strattonbra...@gmail.com> 
>> wrote:
>> >> I haven’t used nor looked into OpenGL stuff still, but I’m right, 
>> >> jogl.jar is not packaged, and only used by examples, into any jar.
>> >>
>> >> So, what is the actual problem?
>> >
>> > The problem is how to get an OpenGL 3 context--I'd settle for 2.0--in
>> > a QGLWidget with or without using JOGL.  All the examples use JOGL.
>> >
>> > Here's an example.  In OpenGL I want to do the most basic of
>> > functionality.  I want to clear the screen with a certain color.
>> >
>> > glClearColor(1,0,0,0); // set clear color to red
>> > glClear(GL_COLOR_BUFFER_BIT); // clear the color buffer with the supplied 
>> > color
>> >
>> > In C++ these functions are imported by a separate OpenGL library.  In
>> > pyqt similarly, I have to actually import PyQt4.QtOpenGL to get the
>> > QGLWidget and OpenGL.GL to get the OpenGL calls.  So where in QtJambi
>> > are these functions?  QGLWidget doesn't do much good without them.  I
>> > can't clear the screen or do any drawing at all.  It makes QGLWidget
>> > totally worthless without these calls so even though it's packaged
>> > with QtJambi, it's not complete just as it works in C++ and pyqt.
>> >
>> > My thoughts on this are QGLWidget simply creates a widget that asks
>> > the driver for a context and that's it.  Then it's up to whatever
>> > library inside the code to ask for that context and and run OpenGL
>> > from there.  I'm just wondering how/if people are actually getting GL3
>> > contexts using QtJambi and if so, how.
>> >
>>
>
> Interesting... Though code in the entry is so malformed that it is impossible 
> to read :)
>
> So Jambi works with jruby without problems? That is pretty interesting find, 
> maybe I should look into it more...
>
> --
> Terveisin,
> Samu Voutilainen
> http://smar.fi
>
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>

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