Another question is how would i handle things like pie charts and other diagrams. I assume there is only the way to implement them as separate declarative items ?

For the shader support ... well it is a gimmick but i think it is useless.
I never wrote shaders and if i had to learn it it would take quite a while.
Thinking that an artist should write shaders is just ridiculous.
In fact even javascript is to complex for most artists
 (and i work with them in may daytime job every single day).


For styling i see that i need some more thoughts about how to encapsulate the different parts than i hoped i had to. Sorry i am accustomed to html where in the html file i define my elements and assign the functionality by calling simple javascript actions like "makeSlider ( id )", in the js file the logik and the css file handles the look. especially separating ui logic and look is something i really learned to like the last years. It looks for me right now that here the ui logic and ui look is to much entangled out of the box for my oppinion. Especially if i look at the artists i know qml would be way to much for them and a 100% separation
between visual layout and functionality is really necessary.

Ok i need to wrap my mind around it and try to find the "way" to go for me.









Am 10.05.2011 07:03, schrieb [email protected]:
Hi Thomas,

On 08/05/2011, at 1:12 AM, ext [email protected] <mailto:[email protected]> wrote:
-> how to allow styling ?
I want to provide a baselibrary of widgets the users can then use to create their userinterfaces. Is there something like css allowing global definition of colors, images or other style mechanisms ? (Having 100 buttons where i have to set the colors would be really annoying)

http://developer.qt.nokia.com/wiki/QmlStyling briefly covers some of the common approaches to styling in QML.

-> How stable is the system ? Will it change all the time so i have to redo the coding in c++ and qml ?

Qt Quick 2 (the next major release) will change the canvas backend from QGraphicsView to a new scenegraph-based view. This will require a change in any custom (graphical) C++ items, though our aim is to make this as painless as possible.

Regards,
Michael

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