On Monday 21 June 2010 11:00:20 Alpert Alan (Nokia-D-Qt/Brisbane) wrote: > Rectangles are all you need in prototyping. If you really don't care about > how it looks, then a rectangle looks good enough in all ellipse cases I > can think of. Just imagine the smooth curves along with imaging the subtle > translucency and color stuff that you'll add later. > > And if you aren't a designer, then you can write your own C++ imperative > drawing code. Unfortunately we don't expect to write the perfect language > for everyone on the first try, and so we're aiming for designers and > people not allergic to graphics software in the first pass (who currently > have an even worse situation than the developers when it comes to > application creation). > > While I disagree with Warwick that it is evil and must be stopped at all > costs, I do think that the potential for misuse is significant and it is a > very bad area to just rush into. Eventually we might find a way to > integrate imperative graphics well with the declarative scene graph, but > only if we haven't already committed to something simpler but less > effective.
Makes sense, thanks for the thorough reply! Regards, Christian _______________________________________________ Qt-qml mailing list [email protected] http://lists.trolltech.com/mailman/listinfo/qt-qml
