On Monday 21 June 2010 11:00:20 Alpert Alan (Nokia-D-Qt/Brisbane) wrote:
> Rectangles are all you need in prototyping. If you really don't care about
> how it looks, then a rectangle looks good enough in all ellipse cases I
> can think of. Just imagine the smooth curves along with imaging the subtle
> translucency and color stuff that you'll add later.
> 
> And if you aren't a designer, then you can write your own C++ imperative
> drawing code. Unfortunately we don't expect to write the perfect language
> for everyone on the first try, and so we're aiming for designers and
> people not allergic to graphics software in the first pass (who currently
> have an even worse situation than the developers when it comes to
> application creation).
> 
> While I disagree with Warwick that it is evil and must be stopped at all
> costs, I do think that the potential for misuse is significant and it is a
> very bad area to just rush into. Eventually we might find a way to
> integrate imperative graphics well with the declarative scene graph, but
> only if we haven't already committed to something simpler but less
> effective.

Makes sense, thanks for the thorough reply!

Regards,
Christian
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