Hi, It might be worth having a look at the QML flickr demo in Qt (demos/declarative/flickr) -- it allows zooming and flicking, and seems to have solved this issue.
Regards, Michael On 18/11/2010, at 2:47 AM, ext simon.tur...@nokia.com<mailto:simon.tur...@nokia.com> wrote: Hi all, I have the code below that doesn’t quite behave the way I would like! It implements basic flicking around a loaded image and has a couple of rudimentary buttons for zooming in and out of that image. I’ve managed to get the Flickable to understand that the zoomed image is now bigger than it was previously by scaling the contentHeight and contentWidth. The problem is that the contentX and contentY do not change and so the viewport still thinks it’s where it was before. Can anyone recommend a way round this? Rectangle { id: birdsEyeViewer anchors.fill: parent Flickable { id: birdsEyeViewerFlickable anchors.fill: parent contentWidth: image.width * image.scale contentHeight: image.height * image.scale } Image { id: image source: "qrc:/pics/image_small.jpg" fillMode: Image.PreserveAspectCrop anchors.centerIn: parent } SmoothedAnimation { id: zoomInAnimation target: image property: "scale" to: 5 velocity: 1 running: zoomInButton.pressed } SmoothedAnimation { id: zoomOutAnimation target: image property: "scale" to:1 velocity: 1 running: zoomOutButton.pressed } Rectangle { id: zoomInButton property alias pressed: zoomInMouseArea.pressed height: 50 width: 50 anchors.right: parent.right anchors.rightMargin: 10 anchors.top: parent.top z: 100 color: "black" MouseArea { id: zoomInMouseArea anchors.fill: parent } } Rectangle { id: zoomOutButton property alias pressed: zoomOutMouseArea.pressed height: 50 width: 50 anchors.right: parent.right anchors.rightMargin: 10 anchors.bottom: parent.bottom z: 100 color: "red" MouseArea { id: zoomOutMouseArea anchors.fill: parent } } } Regards, Simon <ATT00001..txt>
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