My current project is a game engine that uses QML for the UI and QtScript
for game scripting (video at http://www.youtube.com/watch?v=SG5p-qLARrw ).
At any rate, while it's possible to call functions on QML elements from
QtScript, when I try to pass an object to that function (even a
QDeclarativeItem), it gets mangled into a QVariantMap (as opposed to a
reference to the actual object that I passed, which is what I need).  Why is
this?  Is there any way I can stop it from happening and pass the object as
a reference?



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