Andreas Aardal Hanssen wrote:
Albert Zhykhar wrote:
Do you mean that you can run my example (collidingmice with overloaded
GraphicsView) at your site and you can drag the whole scene with the
MIDDLE mouse button?
We have a "rich application" and do need dragging behavior exactly with
the MIDDLE mouse button.

Yes, I do exactly that. I've tried with left, right, middle buttons ;-). I
get only one mouse event to the view for each mouse motion. Have you tried
on other machines or platforms?


Just tried another Windows-XP - it's the same result :(
And with an old good ball mouse nothing changes.

Maybe to clarify again with the example:
as long as no button is pressed, moving the mouse generates exactly
one mouseMoveEvent pro pixel. But with the middle mouse button being
pressed I see 3-5 mouseMoveEvents in the output pro pixel.
The first one shows actually change in globalPos(), but the rest
mouseMoveEvents come with the same globalPos().

Any ideas would be appreciated

Thanks
Albert

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