Hi guys.
I think the problem is that the macwindows demo probably shouldn't have
been built since it's based heavily on Carbon stuff and not ready for
Cocoa at all.
Anyway glad that they were sorted out. We will try to make sure
everything compiles in both 64- and 32-bit for the next release.
Promise :-)
On 2008-04-04 02:53:12 +0200, Boyd Waters <[EMAIL PROTECTED]> said:
On Apr 3, 2008, at 5:45 PM, Damon Permezel wrote:
qtdemo was completely unusable.
The selected left hand menu button, for example, did not match where
the mouse pointer was. Clicking on the mouse button did not bring
up anything else.
I get that, too; notice that the highlighted thing is *opposite* of
what it should be; this is some weird array-indexing problem where
it's going the wrong way through the controls.
FWIW, it just happens that at the OpenGL demo, the mouse pointer and
the highlight are over the same button, so the OpenGL stuff launches
just fine.
This is a known issue in the current alpha, when dispatching mouse
events, the global pos is in the "Cocoa" coordinates which has (0, 0)
at the bottom left instead of top left.
Also note that - for legacy reasons, I suppose - all demos and
examples are linked against the Carbon framework. I tried some of the
tools, re-linking them *without* Carbon, and they still worked. So a
spec file needs updating somewhere.
Probably. We were most focused on making the libraries working than
fixing all the examples.
Thanks for the feedback,
-- Trenton
To unsubscribe - send "unsubscribe" in the subject to [EMAIL PROTECTED]