All the examples in the opengl directory appeared to work, including
the ones named "pbuffers", "pbuffers2", and "textures".

When I pressed '1' in qtdemo, I got a window that said this:
Rendering system: OpenGL
Adapt: on
Adaption occured: no
OpenGL version: 2.0 or higher
Color bit depth: 32
Wanted FPS: 100
Benchmarked FPS: not calculated
Animations: on
Blending: on
Ticker: on
Pixmaps: off
Rescale images on resize: on
Timer based updates: on
Separate loop: no
Screen sync: yes

I haven't tried Qt 4.4.4 or disabling the pixelbuffer object
extension, I'll post to the list again when I do.

Thanks,
Miles

On Fri, Jan 23, 2009 at 1:55 AM, Trond Kjernaasen <[email protected]> wrote:
> Hi,
>
> Miles Gazic wrote:
>> On a 2.8GHz Pentium 4, 1GB RAM, ATI Radeon HD 2400 Series video card,
>> ATI driver version 8.471.0.0.  Built qt-win-opensource-src-4.5.0-beta1
>> from source using Visual C++ 2008 Express Edition with SP1.
>>
>> qtdemo has corrupted graphics, looks like when the horizontal sync
>> isn't working on a CRT (but just in that window, the rest of the LCD
>> is fine :D).  Or like if you have textures and a framebuffer without
>> the same pixel size.  No command-line output or errors of any kind.
>> The app ran without crashing, and I could click the UI (if I guessed
>> the right place to click).
>>
>> Let me know if there's any other info needed.
>>
>> Thanks,
>> Miles
>>
>> PS: Image here:
>> http://picasaweb.google.com/miles.gazic/Qt#5294269856092205346
>
>
> That looks bad indeed. If you press "1" while the Qt Demo is running,
> you'll get information about which rendering system is being used. I
> assume it's using OpenGL in this case. Do you see similar behavior in
> any of the other OpenGL examples that's shipped with Qt? Do you know if
> this happens with Qt 4.4.x on the same system?
> It seems that the texture uploads are corrupted for some reason, and it
> might be related to the pixelbuffer object extension we use to upload
> textures (if it's supported by your card). You could try to disable that
> feature by commenting out the check for it in src/opengl/qgl.cpp (lines
> 1713-1719, in one of the bindTexture() overloads), recompile the GL
> module and see if that helps.
>
> Regards,
> --
> Trond K.
> _______________________________________________
> Qt4-preview-feedback mailing list
> [email protected]
> http://lists.trolltech.com/mailman/listinfo/qt4-preview-feedback
>
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