Philippe wrote:
> Usually I got better performances using the raster engine under OSX.
> 
> With 4.6, it's quite the opposite, the raster engine is dead slow.
> Using the raster engine is also an easy way to demonstrate the drawText
> issue I have mentionned recently. Do this at your application startup:
> 
> QApplication::setGraphicsSystem(QLatin1String("raster"));
> 
> And you'll see the whole OSX application UI (texts) look bad.
> 
> I guess the performance problem is directly related to the text drawing bug.

Hi Philippe,

I doubt the broken text drawing will be that costly overall. What else 
is your app doing? You are running in release right? Raster is several x 
worse in debug mode.

-
Gunnar
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