---------- Forwarded message ----------
From: Ryan McDougall <[email protected]>
Date: Mon, Oct 19, 2009 at 1:24 PM
Subject: Qt with Ogre3D
To: [email protected]


Hello,

No'am from Nokia suggested I try out this list, so if I'm off topic,
let me know!

I am trying to integrate Qt with Ogre3D in order to supply the game
UI. I am following the example set here:
http://labs.trolltech.com/blogs/2008/06/27/accelerate-your-widgets-with-opengl/

However instead of QGLWidget, I am using an OgreWidget:
http://github.com/sempuki/code/tree/master/qt-ogre-test-2/

However, as anticipated, I get flicker. Any advice how to reduce this?

Will 4.6 improve interactions between Qt and 3D programs?

I've built and tested on linux, but I've included windows binaries to
make it easier for windows developers if you want to try building it
yourself.

Cheers,
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