On Tuesday 17 May 2011 6:30:51 AM Alan Alpert wrote: > On Tue, 17 May 2011 06:58:51 ext Alan Ezust wrote: > > On Mon, May 16, 2011 at 5:57 AM, Andre Somers <[email protected]> > > wrote: > > > Op Ma, 16 mei, 2011 2:43 pm, schreef Thiago Macieira: > > >> On Monday, 16 de May de 2011 12:03:30 Serhiy wrote: > > >>> So my point is that since QT itself uses C++ why not to have C++ api > > >>> for new features as well. > > >> > > >> Because we lock ourselves to that API, due to C++'s binary > > >> compatibility requirements. > > >> > > >> We like to have a minimal API that addresses the use-cases. We'll be > > >> doing it > > >> once in QML. Doing it again in C++ is more work and also harder to > > >> change later. > > > > > > Sure. But there needs to be some sort of sane way to interact with QML > > > elements from C++, if QML is to be the main UI paradigm of Qt. At the > > > very least, it would make sense to make it possible to get a pointer to > > > a QObject based on a QML id. > > > > > in QML 1.x, you can set > > > > objectName: "someObjectName" > > > > on any QML Item and then use > > > > QObject::findChild<QDeclarativeItem*>("someObjectName") > > > > to find it. > > > > But that assumes the QML Items derive from QObject. When we move over > > to sceneGraph in QML 2.0, will that still be true? > > > > I don't know how to find something by id, but I'll be following this > > thread in case someone else does. > > You can't find an item by id from C++, it's a detail internal to the QML > engine. ObjectName will continue to work in Qt 5 though. > > In fact, QML 2.0 should have a very similar C++ API to QML1.x (because we > expose so little of it). You will be able to instantiate QML scenes with > components, and use the meta object system for introspection. It would help > if you provide more detail than 'interact with'. What's missing from the > QML 1.x C++ support that you want (keeping Thiago's points in mind, as he > is entirely correct) ? > > Another thing to keep in mind is that you won't have to write Javascript to > use QML. Qt Creator has a QML design view that you can use, and then > everything gets hooked up like it used to be with .ui files. Except with > greater customization and more animations. With Qt 5, you will be able to > create UIs without 'writing' QML, just by using the tools.
Will this new designer be available as a separate application just like designer is today? That is for those of us who use other IDE's. Even better, will this designer be embeddable in other IDE's like kdevelop? -- Cheers! Kishore _______________________________________________ Qt5-feedback mailing list [email protected] http://lists.qt.nokia.com/mailman/listinfo/qt5-feedback
