So without GL 2, it can fall back to a software implementation. But what if you have hardware OpenGL < 2 (eg. 1.5) and need hardware acceleration in QGLWidgets? Can you mix hardware and software?
Upcoming hardware may well support GL 2, but there is a lot of old hardware that is perfectly good for common tasks. Perhaps Qt4 should be supported for longer? You should still be able to run the latest software and distributions on these machines, and this may be a barrier to Qt5 uptake. > We don't have such a software renderer yet, but maybe someone is willing to > help us in getting it. Is it premature to be making this decision given there is no guarantee there will be one? To me it seems wrong that a cross platform UI toolkit should be so dependant on hardware, or that rendering core widgets is slow enough for hardware acceleration to make an appreciable difference. Accelerating individual components such as 3d, graphics view and video seems more appropriate and should be at the discretion of the application developer not the toolkit provider. cheers _______________________________________________ Qt5-feedback mailing list [email protected] http://lists.qt.nokia.com/mailman/listinfo/qt5-feedback
