Hi Krenar,

We have noticed a few X11 issues with scenegraph, but overall performance is 
always superior to QML 1.

A few things to test:

1. use qmlscene, not qmlviewer
2. disable compiz. We have experienced it not playing nice with scene graph
3. Make sure you enable beam sync in the nvidia control panel. (nvidia-settings 
I think the tool is called)

If none of these help, then I would like to see the code you are running.

cheers,
Gunnar


On Oct 25, 2011, at 8:51 PM, ext Krenar Qehaja wrote:

> Hi everyone,
> 
> First of all I hope I'm posting to the correct mailing list, as this is a
> performance issue regarding Scene Graph.
> 
> I'm a vivid fan of Qt5 and I build it in daily basis.
> 
> The performance of Scene Graph on my machine is horrible. I don't
> know the frame rate (as I don't know how measure it) but you can
> tell that it's far from being good. On the other hand, QML1 apps
> perform much better, maybe 45-50 fps (still not perfect but much
> better).
> 
> I also tried to change the engine to Graphics View by using
> --original-qml and --original-qml-raster flags, but still didn't notice
> any change.
> 
> I'm using Nvidia's proprietary drivers (v.270.41.06) and Compiz runs
> very smooth, and so do QtQuick3D apps.
> 
> So my question is: is the performance related to my gfx drivers (and
> is there any chance to fix it) or is it because of the quality of code
> that is probably being worked on (seems unlikely to me, because
> of the video presentations I've seen, apps seemed to run quite good)?
> 
> P.S. Is there a way to measure the frame rate of QML (1 and 2) and
> QtQuick3D apps?
> 
> Regards,
> Krenar
> _______________________________________________
> Qt5-feedback mailing list
> [email protected]
> http://lists.qt.nokia.com/mailman/listinfo/qt5-feedback

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