sorry for taking a while to respond...
I opened your email as soon as I got it and just didn't know how to respond
:P

but yea many thanks =D

I'll definately be using your src as an example ;)

before I get started though,
can I get a hint as to how to gather the event hotspots :/
I'll need to figure out how to apply them to quads in 3D space (which I'm
not looking forward to... lol)

if not, it's ok, I'll figure it out. :)

or is that rather something I'd need to inverse-transform onto the hidden
2D plane??

in any case, thanks :)

On Wed, Feb 4, 2015 at 7:14 AM, Tycho Andersen <[email protected]> wrote:

> On Tue, Feb 03, 2015 at 09:35:45AM -0800, Tcll 5850 wrote:
> > Hello, I've been looking into designing a full 3D workspace with OpenGL
> > with controllable ane repositionable windows in 3D space.
> > (imagine playing a first-person game but with the controls of your DE)
> >
> > I'm using XFCE and know how to overlay xfdesktop with the GL draw data
> via
> > GLFW.
> >
> > I've got everything pretty much down, I just need to know how to get the:
> > - window draw data (render to an image and transform on a quad in 3D
> space)
> > - window event coords (transform in 3D space)
> >
> > would the libraries you're using be able to get that data??
>
> Yes, to interact with X we use xcffib. xcffib itself is a little raw,
> so we have a layer on top available in our tree in /libqtile/xcbq.py
> which may have more examples of how to use xcffib (along with xcffib's
> test suite).
>
> Tycho
>
> > thanks :)
> >
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