Jason and John,

I have a few questions about possible features.  I don't know 
whether they're possible, or even useful, since I don't know as much 
about the game as you guys, and I don't know anything about 
programming.  But here they are:

1)  Can it be programmed so that you just enter the whole game and 
then it spits out an analysis for you, play by play?  It occurs to 
me that this would be a huge improvement over Maven, which only lets 
you sim one position at a time.  What a pain.  

2)  Is there anyway the simmer can breakdown differences in equity?  
How much of the 5 point improvement of this play over that one is 
because it doesn't put a vowel next to a TWL?  How much is because 
of a superior leave?  Etc. 

3)  Finally, I think it would be really neat if the simming engine 
could tell you when a certain play by you our your opponent follows 
your candidate play a large percentage of the time.  This might be 
particularly useful in the endgame.  For example, if I drop 1 tile 
to fish, what percent of the time do I bingo?  I guess this would 
require an inference engine to be accurate, since the opponent is 
likely to respond by closing lines.  How often does a certain setup 
work?  Is play X a mistake because 85% of the time opponent can 
respond with QAT for 60?  (That would have to be a pretty dumb play!)

Anyway, I'm not sure whether any of these ideas make any sense or 
are feasible or useful, but I'm very curious to hear what you guys 
think of them.  Thanks again for creating this; it's tremendous. 

Mike Eldeiry (who doesn't want to get kicked off this list for not 
signing his name!)

PS  Why can't we see the messages that people have posted here?  I 
don't get it.  









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