I hadn't done any coding on Quackle for about a month and a half, and
finally felt like doing something tonight, and just committed.

I added a warning when you play a phoney word, and ability to choose at
run-time what lexicon to use. The way I implemented it, you can even
switch between lexica midgame! So you can switch back to twl98 if you
think Quackle's got the Q in a tight endgame.

I'll try to add the following on Thursday night:

1. small anagramming dialog
2. add vowel-first and super-scrabble/regular scrabble toggles to
settings tab
3. warning when you play a word that is not connected to any other tiles

And the following show stoppers are still on the TODO plate before a
real beta release:

1. 6 scoreless plays don't end the game
2. the Scrabble(r) and Super Scrabble(r) board layouts are shipped with
the code

I don't feel like fixing either of these points anymore tho :-/ maybe in
the future I will.

Thank you very very much to those who have tried compiling Quackle on
windows. I may make Quackle's use of wstring optional in the near
future, if I feel like it.

Jimmy, how easy is it to update your .iso with new cvs builds of
Quackle?

thanks so much everybody~~
cheers
Jason

PS. John, to regain your vowel-first functionality now, add 

settings\vowel-first=false

to wherever Mac Qt wants it.


 
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