Nick,
It's embarrassing, but we somehow forgot to optimize quacklelib in the release versions. I've recompiled it with -O3 and it's about 150% faster on my iBook and more than 50% faster on Linux. I don't know how much speed improvement we'll get in Windows because I haven't compiled on Windows. We have some other bugs to work out, put we will release a new version soon, next week a the latest. There are other speed improvements which can be made in the near future, but they'll take more work.
John
On 3/7/06, Nick Ball <[EMAIL PROTECTED]> wrote:
Hi guys,
It's looking cool so far - I'll add my vote of thanks.
I have a question about the simming speed: I'm running the quackle
executable on Mac OS 10.4.5 on a 1.8GHz Power PC with 1GB DDR SDRAM,
with not much else tasking the processor or memory. I simmed a move
near the start of the game with the default 2 ply and it took about
30 seconds to sim 15 moves, with the spinning wheel visible more
often than not. From memory when running Maven on Windows 95 & 98 on
an 866MHz Pentium III it would sim at least ten times faster than
this on 2 ply. How fast are the quackle sims supposed to run?
Thanks
Nick
_________
Nick Ball
Postdoc
Department of Astronomy & NCSA
University of Illinois at Urbana-Champaign
http://nball.astro.uiuc.edu
nball at astro.uiuc.edu
SPONSORED LINKS
Child board game Family board game Collectible board game Scrabble board game Parker brother board game Cranium board game
YAHOO! GROUPS LINKS
- Visit your group "quackle" on the web.
- To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]
- Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
YAHOO! GROUPS LINKS
- Visit your group "quackle" on the web.
- To unsubscribe from this group, send an email to:
[EMAIL PROTECTED]
- Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
