Nick,
 
It's embarrassing, but we somehow forgot to optimize quacklelib in the release versions.  I've recompiled it with -O3 and it's about 150% faster on my iBook and more than 50% faster on Linux.  I don't know how much speed improvement we'll get in Windows because I haven't compiled on Windows.  We have some other bugs to work out, put we will release a new version soon, next week a the latest.  There are other speed improvements which can be made in the near future, but they'll take more work.
 
John

 
On 3/7/06, Nick Ball <[EMAIL PROTECTED]> wrote:
Hi guys,

It's looking cool so far - I'll add my vote of thanks.

I have a question about the simming speed: I'm running the quackle 
executable on Mac OS 10.4.5 on a 1.8GHz Power PC with 1GB DDR SDRAM, 
with not much else tasking the processor or memory. I simmed a move 
near the start of the game with the default 2 ply and it took about 
30 seconds to sim 15 moves, with the spinning wheel visible more 
often than not. From memory when running Maven on Windows 95 & 98 on 
an 866MHz Pentium III it would sim at least ten times faster than 
this on 2 ply. How fast are the quackle sims supposed to run?

Thanks

Nick
_________
Nick Ball
Postdoc
Department of Astronomy & NCSA
University of Illinois at Urbana-Champaign

http://nball.astro.uiuc.edu
nball at astro.uiuc.edu




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