This program looks cool but the one thing I really miss from Maven is 
being able to play it at less than perfect skill level. I was just 
wondering if this is something which is ggoing to be implemented or if 
there is allready a way to do it which I missed.

Thanks


Mike

lauradoodleuk wrote:
> Here are the details I promised of my last (very badly played)
> tournament.
>
> I would welcome comments on the discrepancies in the comparison, and
> particularly on the large discrepancies in comparison of individual
> moves.
>
> Adding the normal manually-calculated (from Maven suggestions)
> endgame figures to the Quackle kibitzer figures up to but not
> including the endgame, the comparisons look like this.
>
> Game 1)   Maven sim          121
>            Quackle kibitz     140
>
> Game 2)   Maven sim          131
>            Quackle kibitz     124
>
> Game 3)   Maven sim          174
>            Quackle kibitz     157
>
> Game 4)   Maven sim          149
>            Quackle kibitz     118
>
> Game 5)   Maven sim          48   (so it wasn't all bad)
>            Quackle kibitz     20
>
> Game 6)   Maven sim          61
>            Quackle kibitz     70
>
> The averages over the 6 games are Maven 114, Quackle 105.
>
> What bothers me most is the discrepancy in some of the individual
> move equity losses.
>
> Here are a few examples:
>
> Maven Quackle
> 43      55
> 21      34
> 16       9
> 41      30
> 8       20
> 14      28
> 1       10
> 9        0
> 0       15
> 19       0
>
> The suggestion was made on UK-S that it is not necessary to sim
> every move and that experience should be enough to tell you which 2
> or 3 moves need simming. In response to that I posted the following
> details of my fifth game at Shipley last Sunday, v Darryl Francis.
> I asked, "Without reference to anything but the Quackle kibitzer,
> which moves would you consider it necessary to sim?"
>
>
> Darryl                         Pete
> Change 5    -       0    0    ALRRUWZ   LUZ        G8a    24   24
> QUIVER      H7d     19   19   ARRWIED   QUIVERIER  H7d    63   87
> TREACLY     F11a    24   43   ADRWAOO   AROW       L12a   32   119
> ICY         J10d    10   53   ADGINOR   ORGANDIE   A14a   78   197
> MOOI        A12d    27   80   BEIMNTT   WEMB       O12d   33   230
> SPOUSInG    C7d     74  154   INTTOGN   INGOT      D8d    30   260
> AXIL        F13a    40  194   NTBANTE   BANT       E5d    17   277
> aDVANCE     B2d     88  282   ENTSANE   NONE       N11d   18   295
> FaTED       A1a     27  309   AESTPEE   PEE        A7d    20   315
> VOGUE       B3a     18  327   AESTJSW   JEW        F2d    29   344
> HO          F6d     28  355   AESSTAI   SETA       G3d    27   371
> REF         M12d    26  381   ADEIIRS   DI         H4d    16   387
> KO          A4d     24  405   AEIRS     ARISE      I1d    17   404
>              - HAULT -8  397                               +8   412
>
> The suggested response was the first move, the third and maybe one
> or two more.
>
> Here is the move-by-move comparison of a Maven sim and a Quackle
> kibitz.
>
>                Maven sim    Quackle kibitz
> LUZ           Best          Best
> QUIVERIER     Best          Best
> AROW          Best          Best
> ORGANDIE      Best          Best
> WEMB          Best          Best
> INGOT         Best          Best
> BANT          -5.82         -5.6
> NONE          -9.46         -3.8
> PEE           Best          -2.6
> JEW           -6.26         Best
> SETA          -18.57        Best
>
> Endgame moves (manual calculation)
> DI            -8.0
> ARISE         Best
>
> My contention is that the kibitzers of both Maven and Quackle are
> not reliable enough for us to accept their estimates without
> simming. It would be interesting to see a comparison of a Maven sim
> with a Quackle sim. Perhaps someone for whom Quackle runs fast could
> do one to compare?
>
> Pete
>
>
>
>
>
>
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>  
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>  
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>
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