Joe Petree wrote:

>13. Someone commented that having to "enter a move" and then
>     committing the move is cumbersome.  I disagree.  (1) Entering
>     the move makes the move a choice that is simulatable, without
>     having to make all the intermediary moves choices as well.
>     (2) That is much like the real game--(a) putting a move down
>     and then (b) committing oneself (by hitting the clock).
>
>         Thanks


I agree with most of Joe Petree's suggestions, especially about
moving the tiles on one's rack. But I dislike the "commit" button.
If we must have a two step process for entering our plays, it
would be nice if we could just hit the ENTER button twice. Screw
the once in a hundred times when somebody would accidentally mean
to hit the ENTER key once but hits it twice. Dragging an arrow to
a commit button is really a show stopper when you just want a
quick game without sims.

Steve Oliger 



 
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