Just for the sake of completeness, I thought I'd mention one other 
difference in WildWords that I had forgotten until now.  If you 
decide to exchange, you must exchange all of your letters and 
exchanging does not end your turn... you may only exchange once on 
any given turn, but you can make a play with your new tiles rather 
than ending the turn with a zero score.


Dave Leonard
Tiler8 on ISC and JumbleTime.com



--- In [email protected], "mightyjackservo4000" 
<[EMAIL PROTECTED]> wrote:
>
> 
> WildWords is another crossword puzzle game that I own and enjoy 
> playing, and the official web page that describes the game in great 
> detail is at http://www.wildwords.us/ .  I understand that you have 
a 
> much more prominent and popular crossword game to emulate as 
closely as 
> possible, but I wanted to throw the idea out there and find out 
what 
> the odds are that this could happen anytime in my lifetime.  :-)
> 
> Here are the main differences between Scrabble and WildWords that 
> should help you give at least a halfway decent answer for my 
question...
> 
> Wildwords has a different tile distribution than Scrabble.
> 
> Players get a bonus of 40 points for playing a bingo in WildWords.
> 
> The playing board is still a 15x15 grid, but with a different 
> arrangement of premium squares and two new types of premiums 
squares 
> thrown in:
> 
> Lose 20 On Play -- using one of these squares to make your play 
> subtracts 20 points from the score for that play... this happens 
> after "double/triple letter/word" bonuses are figured in, but 
before 
> the bonus for playing a bingo if that's what your play was.
> 
> Turn To Wild -- if you lay a tile on one of these squares, the tile 
is 
> flipped over to the back side and it becomes a blank.
> 
> Blanks are used very differently in WildWords than in Scrabble.  In 
> Scrabble, a blank can only represent one letter.  In WildWords a 
blank 
> can represent one letter, or it can represent a long string of 
> letters.  For example, in Scrabble Q?T only makes one legal word, 
QAT.  
> In WildWords, Q?T could represent any word from QAT to 
> QUARTERFINALIST.  And if a blank that is already on the board is 
played 
> through to make a new word, it can represent a different letter or 
> string of letters for the new word.  Using the blank this way makes 
> bingos happen much more often in WildWords and throws the game wide 
> open for much longer words than you see in a typical game of 
Scrabble.  
> I'd venture to say that there's practically no such thing as a 
> defensive, closed-board game of WildWords.
> 
> So tell me... how much of a pipe dream is it that Quackle could 
some 
> day be as good a player and analyzer of WildWords games as it 
currently 
> is for Scrabble games?
> 
> 
> Dave Leonard
> Tiler8 on ISC and JumbleTime.com
>






 
Yahoo! Groups Links

<*> To visit your group on the web, go to:
    http://groups.yahoo.com/group/quackle/

<*> To unsubscribe from this group, send an email to:
    [EMAIL PROTECTED]

<*> Your use of Yahoo! Groups is subject to:
    http://docs.yahoo.com/info/terms/
 



Reply via email to