On Mon, 2006-03-27 at 17:28 +0000, Jim Caughran wrote:
> I entered a single tile as opponent's rack. Control+G crashed Quackle.
> There have been a couple of other crashes that make me think that if Q
> doesn't have enough move choices for generate, it crashes.
Thanks, I fixed this. The reason was that the exchange generating code
assumed a full rack (which is usually a valid assumption :)
thanks a bunch,
Jason
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