Version 0.92 doesn't have the ability to Generate Choices with the endgame solver. If you're tricky enough you can coax an Endgame Player into making a move with your tiles, but I'm probably the only person who's gone to the trouble. Quackle 0.93 will have the ability to kibitz with the endgame solver or a short winning percentage sim.
 
John O'Laughlin
 
On 5/22/06, Anand Buddhdev <[EMAIL PROTECTED]> wrote:
I'm using Quackle 0.92 to simulate a game I played on Saturday. I set up
2 human players, and entered the racks and moves, and got to the
position where the bag is empty, I have 7 tiles and the opponent has 6
tiles. I want to use Quackle to see if there was any way I could have
won. Does Quackle's end-game solver start working automatically at this
point, or do I need to do something to activate it?

--
Anand



SPONSORED LINKS
Scrabble board game Child board game Monopoly board game
Family board game Chess board game Milton bradley board games


YAHOO! GROUPS LINKS






SPONSORED LINKS
Monopoly board game Milton bradley board games Chess board game
Collectible board game Child board game Cranium board game


YAHOO! GROUPS LINKS




Reply via email to