OK, guys.  It's taken me about 100 games of simming, but I'm coming 
to appreciate the genius of the details in the simming feature.  A 
few questions/suggestions: 

1) How hard would it be to add a % bingo stat?  How often does your 
opponent bingo in response to an opening you create?  How often do 
you bingo on your next turn after a certain leave on a certain 
board?  I mentioned this to you guys at the very beginning.  I think 
it was before you created the details feature.  John, you mentioned 
that you generally run the log file through some kind of GREP or 
something.  (I don't program; I had no idea what you were talking 
about).  But since you have the details now, is this hard to add? 

2) Along those same lines, Can you list WHERE the opponent is most 
likely to play next, and what percent of the time they play there?  
I realize this is tricky, because, let's say you bingo at 15A with a 
7 letter word that takes an S, the opponent's best play may most 
commonly be to hook that word, but it could be H14, H13, H12, etc.  
How do you tell the computer to group those?  Single premium square 
most likely to be covered?  I have no idea...

3)  This is nit-picky, and just me, but is there any way to make the 
data less "busy-looking", and more tabular?  Maybe cut the details 
down to 1 or 2 decimal points?  

Anyway, I hope more people start simming and come to recognize the 
genius of details.  I keep seeing people whine about how they've 
learned 10,000 new words and their rating still stinks; I think 
we've reached a point where more people need to learn how to play; 
using Quackle to understand what kinds of mistakes they're making.  
I realize my word knowledge stinks and I have to work on it, but 
I've still gone up over 500 points in the past two years, mostly 
from learning how to play by reading stuff and simming.  I've 
obviously learned more words than I knew two years ago, but I've 
also learned how to play.  

Not incidentally, I think if more intermediate players would sim and 
recognize how much they miss, they might stop whining so much about 
luck.  Thanks to Quackle, and Maven before that, I've been able to 
see that almost every game I've ever played has been winnable if I 
didn't miss EIGHTEEN or challenge JARINAS or try ORED* etc. etc. 
etc.  I realize that when you get to D1, a lot of games are 
unwinnable because your opponent executes well enough with their 
tiles, but 90% of players make enough mistakes to give you an 
opening whatever your tiles.  I just always tell myself "Brian 
(Edley, Sherman, Logan, etc. etc) would have won".  Thanks to John 
Hart for getting me hooked on this.  @[EMAIL PROTECTED] 

Mike Eldeiry






 
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