OK, guys. It's taken me about 100 games of simming, but I'm coming
to appreciate the genius of the details in the simming feature. A
few questions/suggestions:
1) How hard would it be to add a % bingo stat? How often does your
opponent bingo in response to an opening you create? How often do
you bingo on your next turn after a certain leave on a certain
board? I mentioned this to you guys at the very beginning. I think
it was before you created the details feature. John, you mentioned
that you generally run the log file through some kind of GREP or
something. (I don't program; I had no idea what you were talking
about). But since you have the details now, is this hard to add?
2) Along those same lines, Can you list WHERE the opponent is most
likely to play next, and what percent of the time they play there?
I realize this is tricky, because, let's say you bingo at 15A with a
7 letter word that takes an S, the opponent's best play may most
commonly be to hook that word, but it could be H14, H13, H12, etc.
How do you tell the computer to group those? Single premium square
most likely to be covered? I have no idea...
3) This is nit-picky, and just me, but is there any way to make the
data less "busy-looking", and more tabular? Maybe cut the details
down to 1 or 2 decimal points?
Anyway, I hope more people start simming and come to recognize the
genius of details. I keep seeing people whine about how they've
learned 10,000 new words and their rating still stinks; I think
we've reached a point where more people need to learn how to play;
using Quackle to understand what kinds of mistakes they're making.
I realize my word knowledge stinks and I have to work on it, but
I've still gone up over 500 points in the past two years, mostly
from learning how to play by reading stuff and simming. I've
obviously learned more words than I knew two years ago, but I've
also learned how to play.
Not incidentally, I think if more intermediate players would sim and
recognize how much they miss, they might stop whining so much about
luck. Thanks to Quackle, and Maven before that, I've been able to
see that almost every game I've ever played has been winnable if I
didn't miss EIGHTEEN or challenge JARINAS or try ORED* etc. etc.
etc. I realize that when you get to D1, a lot of games are
unwinnable because your opponent executes well enough with their
tiles, but 90% of players make enough mistakes to give you an
opening whatever your tiles. I just always tell myself "Brian
(Edley, Sherman, Logan, etc. etc) would have won". Thanks to John
Hart for getting me hooked on this. @[EMAIL PROTECTED]
Mike Eldeiry
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