One could imagine

Level 1: common words, with random omissions
Level 2: all common words
Level 3: common words + high playability
Level 4: all words

Level 1 then simulates a `kitchen table player', 2 a strong but not specialist Scrabble player, 3 a medium rated club or tournament Scrabble player and 4 is what we have now.
Also ability to play phoneys, and so on. I don't know of a `common words' list subset, but the playability would be easy to compile.

Nick Ball

On Nov 1, 2006, at 10:49 AM, Kevin Leeds wrote:


It seems to me this has mostly been answered. I am not
an official quackle team member but i will tell you what
I think I know ...

There is not currently a way to reduce the strength
of Quackle's computer opponent moves.

The quackle makers have posted that they are not
attempting to duplicate Hasbro scrabble's
and popularity features.

I think they said they have no plan to create a
simulated a human player of a selected strength - and
I think that is partly because there would be so many different ways of
doing that, and none that are particularly correct.

To play scrabble recreationally on Quackle and not get whipped
to badly I suggest using it like this:

1) create two human players - yourself and SmartPlayer
2) For your own moves you can decide on your best move you can find
and then do 'generate moves' to see what options you missed, and do
sims to investigate the strengths of your options - and then commit a
choice
3) For SmartPlayer you can also generate moves and do sims, and if you think
a
play is too clever or uses vocabulary that is too rare, well then you can
have
SmartPlayer do something else

I think this would be somewhat more educational and fun
as playing yourself on a board with using an anagrammer
or playing a bot on ISC. I have not tried it a lot myself
(not having been stranded recently on desert island)

Kevin Leeds

----- Original Message -----
From: oielian
To: [EMAIL PROTECTED].com
Sent: Tuesday, October 31, 2006 4:52 PM
Subject: [quackle] quackle too smart!

hi, i'm new to quackle and apologize if i'm repeating a previous post.
is there a way to make quackle a less formidable foe? and a BIG THANK
YOU for creating this!


_________
Nick Ball
Postdoc
Department of Astronomy & NCSA
University of Illinois at Urbana-Champaign

nball at astro.uiuc.edu


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