Hello, First of all, thanks for Quackle.
I've noticed how big the gaddag files are. So, I've looked and hacked the makeminidawg.cpp into a makeminigaddag.cpp and ran it on the gadddag. The result a file of about 4M instead of 16M. I had to change the code in gaddag.h because of negative indexing, but it all seems to work fine. Is this on any interest? Second, when anagram is called on the first move, it calls spit() which generates all possible words without considering the player rack. Any chance that can be improved? I've had code I wrote on a tool that used DAWG to build works on a list of characters, including blank, so I know it is possible. Best regards, Francisco
