On 9/5/07, Michael Quinn <[EMAIL PROTECTED]> wrote:
> and fun opponent to play. I don't see how you can get around the fact that 
> you have to
> stop the computer from making the optimal play every turn so it won't really 
> be "trying its
> best"

It's the difference between finding the n top plays and choosing
something a bit down the list (very naive way of dumbing down; feels
unrealistic because sometimes the optimal play is obvious to the
1400est of players) and first altering the vocabulary and base
strategies, then picking the top play given those strategies. The
latter should mimic a weaker human player much better, and has the
advantage of "learning" as it goes along, by dint of reintroducing
words and algorithms to ramp up the skill level.

martin

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