On 9/5/07, Michael Quinn <[EMAIL PROTECTED]> wrote: > and fun opponent to play. I don't see how you can get around the fact that > you have to > stop the computer from making the optimal play every turn so it won't really > be "trying its > best"
It's the difference between finding the n top plays and choosing something a bit down the list (very naive way of dumbing down; feels unrealistic because sometimes the optimal play is obvious to the 1400est of players) and first altering the vocabulary and base strategies, then picking the top play given those strategies. The latter should mimic a weaker human player much better, and has the advantage of "learning" as it goes along, by dint of reintroducing words and algorithms to ramp up the skill level. martin
