Everyone--
Another example when Quackle missed an obvious clear choice. Set to
OWL06, it generated the best choice for the opening rack ADEEERR as REREAD at
8g, A quick inspection told me that the best leave from that rack would be
ADER, so the play should involve EER. REE was far down the list of choices,
and I decided that ERE at 8h would be best, to avoid both a vowel next to a DLS
and front hooks on the DWS row, and typed it in to sim. The "Generate Choices"
option placed it 11th, about half a point below the 10th choice, and a
valuation some 3 points lower than REE, which I don'tunderstand at all.
In simulation, ERE quickly rose to the top,.so I stopped after a little
over 500 iterations and proceeded with the game. Does this signal that some
adjustment of the tile values, etc., of Quackle is needed?
Stu Goldman