Everyone--

        Another example when Quackle missed an obvious clear choice.  Set to 
OWL06, it generated the best choice for the opening rack ADEEERR as REREAD at 
8g,  A quick inspection told me that the best leave from that rack would be 
ADER, so the play should involve EER.  REE was far down the list of choices, 
and I decided that ERE at 8h would be best, to avoid both a vowel next to a DLS 
and front hooks on the DWS row, and typed it in to sim.  The "Generate Choices" 
option placed it 11th, about half a point below the 10th choice, and a 
valuation some 3 points lower than REE, which I don'tunderstand at all.

        In simulation, ERE quickly rose to the top,.so I stopped after a little 
over 500 iterations and proceeded with the game.  Does this signal that some 
adjustment of the tile values, etc., of Quackle is needed?

Stu Goldman

        

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