Hello again,

since there is practically no help on this subject to be easily found,
I have continued with good old trial and error.

I have managed to play Quackle with the Greek lexicon and a Swedish
alphabet (replaced greek.quackle_alphabet). Result: No crashes, works
fine.

Then I created a Swedish dawg file (using the included makedawg), and
replaced the greek.dawg with it, and also replaced greek.raw with the
Swedish word list used to create the dawg file. Result: segmentation
fault.

gdb says this is where it crashed:
  #0  0x080d2cba in Quackle::Generator::readFromDawg ()

which makes sense - invalid dawg file(?). Core dump is available on
demand.

A nice thing so far though, is that entering the three Swedish special
characters (ÅÄÖ) from the keyboard when playing works just fine!

So my question this time is basically, how do I create a valid dawg
file? Using makedawg did not do the trick. Not completely anyway.

Clarification: playing unmodified English/Greek works just fine.

Any help is greatly appreciated,
//D

--- In [email protected], "dqplz" <[EMAIL PROTECTED]> wrote:
>
> Hello,
> 
> does anyone have a few good hints on how to create support for a new
> language for Quackle? In this case, Swedish.
> 
> I got an UTF-8 encoded, sorted word list, and figured out/guessed that
> generate_words.pl would be a good start. But the only output from this
> is:
> 
> --
> $ generate_words.pl --granularity=letter --input_encoding=utf8 INPUTFILE
> Ä;Ä 1
> Å;Ä 6
> Å;Å 8
> Å;Ö 8
> Ö;Ä 3
> Ö;Å 2
> --
> 
> All of the above listed letters are A-umlaut, A-ring and O-umlaut, in
> different combinations. No other letters are listed.
> 
> I'm running Quackle 0.96 on Ubuntu 8.04.
> 
> Thanks in advance,
> //D
>


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