At 9:41 AM -0400 9/19/08, [EMAIL PROTECTED] wrote:
Is there a way in the simulation dialog to specify what tiles are
NOT in opponent's partial rack?
If not, please add this to the wish list for the next version. Thanks guys.
I agree this would be a great addition. Thanks!
Also, does quackle remember that the opp just had his 7 tile play
challenged off midgame, so it AUTOMATICALLY uses that info (or
partial info if he earlier had a 4 tile play booted off of which he
has since played off only one... etc.) in simming or do we have to
force feed quackle that info? Seems to me in the first case it should
automatically do that, and it probably already does -- I just would
like to clarify.
I.e.: I had a preendgame situation with 9 tiles unseen, and could
make a very strong inference
from opponent's last play of 2 tiles (from at that point 11 unseen)
that it did not have 1 particular
tile in its 5-tile leave, therefore a 100% chance it was among the
last 4 tiles in bag, and a
50% chance (2 of 4) the tile would not be in opponent's final rack
after I empty bag, rather than
22% (2 of 9). I'd like to see what difference in winning percentage
the sim can demonstrate
between the play I chose with that inference compared to the same
play without that inference,
not to mention the difference in rank for the play relative to other
possible plays. (I did draw the
tile, relevant not nearly as much for what I could do with it as for
what opponent could not do
without it and with the board as my play changed it compared to what
other choices would have
done, and squeaked out what looked to otherwise be a hopeless endgame.)
Oh, one more feature I want: Maven had a checkoff feature in the sim
dialog labeled "enumerate
all racks" for endgames, so that it would iterate every possible
rack and no more and no less
(presuming that all choices were going to empty bag). I'd like
Quackle to have a button, or
perhaps a data table, that will tell me how many possible final
draws there are for 2 to 7 tiles
in bag (including any adjustments that multiplication of a given
tile or tiles might cause)
because I'm too dumb (and I imagine many other users are as well) to
calculate these myself,
This will also be a cool feature.
and a checkoff that will make a sim to end of game run only the
exact number of iterations to
play out every possible rack once and no more or less. Thanks in advance.
Joel Sherman
Thanks again!
Sam K