OK. Sent to your gmail account.
Zev
--- In [email protected], "Matt Liberty" <matt.libe...@...>
wrote:
>
> Please send the gcg. I would guess it is the same as the issue I
> previously commented on - partial racks don't evaluate correctly. I
> can determine if that is the issue from the gcg fairly readily.
>
> Matt
>
> --- In [email protected], "zev_kesselman" <kess1@> wrote:
> >
> > John,
> >
> > I think Chris has the right idea. I have a similar issue, and I
have
> > a .gcg for it.
> >
> > With one tile in the bag, Expert Player lists 15 possible moves,
the
> > first of which has a 50% chance of winning - depending on which
of
> > the 8 tiles is in the bag (3 of them are E's, simplifying the
> > scenario). Play number 5 has 0% chance. Both evaluations seem
> > correct.
> >
> > But when I do a sim of #1 against #5, #5 is reported as 100%
win.
> > I've looked at the XML file, Quackle's moves don't add up to a
win.
> > So Chris' concluding sentence seems appropriate.
> >
> > Zev
> >
> >
> > --- In [email protected], "John O'Laughlin" <olaughlin@>
> > wrote:
> > >
> > > Chris,
> > >
> > > Do you have a gcg for this game?
> > >
> > > John
> > >
> > > On Tue, Jan 6, 2009 at 7:16 PM, tendenc <tendenc@> wrote:
> > > > Quackle AAGINR 451 pts
> > > > Me NITROSO 368 pts
> > > >
> > > > New Player 1: Turn 12
> > > > A B C D E F G H I J K L M N O
> > > > ------------------------------
> > > > 1|B E E C h N U T P =|
> > > > 2| - " R E " U - |
> > > > 3| - G O X O N - |
> > > > 4|' - I D U T '|
> > > > 5| N O D R |
> > > > 6| " I F " I " |
> > > > 7| Q A T ' ' P E ' |
> > > > 8|= f I B R I L S L ' =|
> > > > 9| O ' A ' Y E ' |
> > > > 10| V T H E M E D " |
> > > > 11| E E - D |
> > > > 12|Z A G - S ' - W '|
> > > > 13|I L ' ' O Y H A J|
> > > > 14|T O U C A N W A V E R |
> > > > 15|S M ' A L K I E ' F E|
> > > > ------------------------------
> > > >
> > > > The winning play is NITROSO at O5 for 74 points. This wins
the
> > game.
> > > >
> > > > When I simulate the generated choices, NITROSO at M5 (62
points)
> > > > gives a 100% win, when in actuality loses the game
immediately.
> > > >
> > > > I don't pretend to understand all the intricacies of
simulation
> > but
> > > > it would seem that a math function to calculate the score
after an
> > > > outplay to validate the win% would seem appropriate.
> > > >
> > > > Cheers!
> > > >
> > > > Chris ten Den
> > > >
> > > >
> > >
> >
>