You could estimate the importance of a word's hooks statically, but that 
requires knowing not just the number of hooks a word has, and their total 
scores, but also how often that word is played, and is played in a position 
that can be hooked, and how often hooking that word is then used to make future 
best moves.  I found simulation to be the easiest way to be sure the resulting 
list took all these factors into account somehow.

Eugene




________________________________
From: Graham Toal <[email protected]>
To: [email protected]
Sent: Wednesday, January 21, 2009 3:41:11 PM
Subject: Re: [quackle] Re: "hookability" list for OWL2 - 8 million games of 
simulation


On Wed, Jan 21, 2009 at 4:14 PM, Eugene Deon <ejd...@yahoo. com> wrote:
> I've now compiled 8 million games of play for estimating hookability. Here
> are the lists for whoever might be interested:

I hope you'll excuse a possible naive question, but why do you need to
simulate many games to compile these lists? Can't they be determined
statically from the wordlist and the tile frequency/values?

Graham
 

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