> the actual list of scores or equities for our opponent's plays Those numbers must exist internally. You would have to modify the code slightly to grab that data before it is wrapped up into one value.
This reminds me of another modification that I would find useful. Sometimes, moves sim terribly, but I don't understand why. It would be great to see what the opponent's responses are that are so good. It may be too much data to have the actual words. But it would be useful at least to have the *squares* that the opponent's moves play on. That way, I could see that my particular move is allowing a big hook, or that I am not blocking opponent's plays on a particular hot-spot square.
