The number of valid games of Scrabble is uncountably infinite.  For any real 
number, I can find a unique, valid scrabble game by mapping 7 digit chunks of 
it's decimal representation to the alternating racks of both players as they 
both change 7 an infinite number of times.  I won't waste people's time with 
the details.  Someone asked for the complexity of scrabble.  It's at least 
infinite (not just "approaching infinity"), and I would argue that it's 
uncountably infinite, since an infinite number of change 7s (while unplayable 
in practice) is not invalidated by any rulebook statement that I have read.

If you wish to argue the complexity of "significant" games of scrabble, make 
that a rigorous statement first.  

"Brightness" is also a poorly defined statement, being used to mean both 
luminance and radiance (incorrectly).  Luminance is the closest well-defined 
statement, and has nothing to do with the distance to the observer.



________________________________
From: Russell Honeybun <[email protected]>
To: [email protected]
Sent: Thursday, March 5, 2009 8:30:14 AM
Subject: Re: [quackle] Re: Scrabble Complexity



Roger, a typical game does not have 490 moves.  such a game would have a 
probability of 10^(very large negative number) of ever being played, thus it's 
significance is ~0. This is a dampening factor that N(number of moves) tends to 
infinity, the probability of playing such a game reduces dramatically.  Your 
brief assay would be like summing the cumulative brightness of all stars in the 
universe as if they were the distance of our own sun away.

I don't have my more detailed calcs at hand, but it's fairly simple to 
work out the approximation - but you have to cheat by assuming the bag is 
endless for X moves, for the purposes of simplicity.

1. Assume all words of eight letters or more are playable on each turn(114575) 
. 
2.  Assume the average moves per person per game is X=15.
3. N^X=114575^30= ~10^151
The true answer is significantly less than (3).  200 words or less are playable 
per turn (play a few games of quackle and ask it to generate all moves to 
calculate this for yourself) 

200^30=10^69

I think in my original calcs i looked at my own stats of 14 plays per game 
average 200^28=2*10^ 64 and you can see how the original figure is tending to 
the answer Graham correctly gave you. 

This in itself is a rough overestimation, as on each turn available there are 
less than 50 (and in a lot of cases less than ten) "sane" options.  
unfortunately, there is no mathematical function to describe "saneness" when 
talking about near-infinite branching integrals.  If we implement "saneness" 
(<50 moves/turn) the number of total games drops to around 10^40, if we 
implement "expert saneness" (average 5 moves playable) you are looking at a 
figure around 10^21.  Still, this is a number so large we could play a game 
every hour for the age of the universe and have a never repeat.  I think that 
when considering games of go and chess, the saneness and expert-saneness 
protocols reduce the number of games playable far more than scrabble is 
restricted.

As it stands, a definite approximation is impossible to achieve, but we are 
absolutely sure it is more than 10^21 and less than 10^151

Regards.

Reply via email to