I can't comment on what's improved in the current code base. I haven't been closely tracking commits.
But as far as building under Windows, it's never been a mystery and has always been documented in the source code in README.Windows: http://quackle.cvs.sourceforge.net/viewvc/quackle/quackle/README.Windows?revisio n=1.3&view=markup The documented procedure uses completely free tools. I also have Quackle building with Visual Studio, but I haven't committed any of the project files for that, yet. Sincerely, John Fultz [email protected] On Wed, 09 Sep 2009 17:24:15 -0000, vekkus4 wrote: > I want one too. Most especially, simulation in the endgame doesn't seem > to make sense - for example it can show both players are winning 100% of > the time!!! My faulty memory recalls posts saying Quackle was double- > counting the tiles left in the rack, and posts saying people were looking > for it, but I never heard if they found it. > > I suspect people have home brew versions that are too much work to make > public for us windoze lusers :( Anyway if someone has made good progress > I would like to know, I could probably help out some (but I talk too > much). > > Instructions for compiling it in Windows would be great to have from > somewhere (XP is what I have). > > Kevin Leeds
