I can't comment on what's improved in the current code base.  I haven't been 
closely tracking commits.

But as far as building under Windows, it's never been a mystery and has always 
been documented in the source code in README.Windows:

http://quackle.cvs.sourceforge.net/viewvc/quackle/quackle/README.Windows?revisio
n=1.3&view=markup

The documented procedure uses completely free tools.  I also have Quackle 
building with Visual Studio, but I haven't committed any of the project files 
for that, yet.

Sincerely,
 
John Fultz
[email protected]


On Wed, 09 Sep 2009 17:24:15 -0000, vekkus4 wrote:
> I want one too.  Most especially, simulation in the endgame doesn't seem
> to make sense - for example it can show both players are winning 100% of
> the time!!!  My faulty memory recalls posts saying Quackle was double-
> counting the tiles left in the rack, and posts saying people were looking
> for it, but I never heard if they found it.
>
> I suspect people have home brew versions that are too much work to make
> public for us windoze lusers :( Anyway if someone has made good progress
> I would like to know, I could probably help out some (but I talk too
> much).
>
> Instructions for compiling it in Windows would be great to have from
> somewhere (XP is what I have).
>
> Kevin Leeds


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