[Forgot to carbon-copy the list...] Ryan Smith wrote: > Hi,
Hello. > I'm a new user of your program, which I really like (it's so hard to > get a good sgf editor on linux that displays trees). Nice to see another user in addition to the ten already existing :) > I had a couple questions and thoughts on ways to make the editor > more user friendly perhaps. First, I wasn't able to find a way to > add letters or numbers to the sgf, such as "A move at 'a' would be > better..." and marking 'a' on the board (I know sgf supports this > from other editors). Yes, it will be added in the next version. Please, don't consider 0.1.15 an SGF editor, it is even said on the homepage. 0.1.15 was the first version where I got serious about SGF editing, but I didn't reach the goal of a proper editor in it. I plan that 0.1.16 _will be_ an SGF editor, though of course features will be added after it too. > Also, the editing tools would potentially be much easier to use if > they were on a tool bar, or if there were the option of displaying a > toolbar for them. Already implemented in CVS. If you are desperate for this feature, try getting a CVS version (you will also get a much more usable undo/redo.) If you don't know how to use CVS, there is a link to a daily updated snapshot from http://download.gna.org/quarry/ > It's a small thing, but being able to navigate to the next or > previous move by way of arrow keys would be really nice. It is possible. You probably had keyboard focus slipped to the comment window. When the focus is on board (indicated by a small square in the upper-left corner), you can use just cursor keys. Else you can use Alt+cursor keys for navigation. Of course you can move focus around with Tab and Shift+Tab, as usual. (Yes, yes, I know, I need to update and expand the manual...) > Sorry if these sound like silly requests, I ask since I'm a go > teacher who comments *many* games, and these things add up ;) I'm so > glad you wrote a good linux editor, I was a little bit lost after > first migrating to linux. Thanks again :) No problem, it's not like I'm overloaded with e-mails regarding Quarry. I hope to release 0.1.16 in some 2-3 weeks now, but don't count this as a promise ;) Paul