I think I've done something similar - in my case I wanted a 'city
skyline' with heights that would be randomized each time the
composition was opened.
Put the cube inside an iterator patch instead of rep in space, and
add some math on the iterator variables to position them where you
want. Add a JS patch outside the iterator that creates an array of Y
values, pass that array into the iterator. Now, inside the iterator,
use "structure index member" to get the specific Y value for that cube.
Let me know if that didn't make sense and I'll make a quick mockup.
-Dan Treiman
.
On Oct 20, 2007, at 8:40 AM, Andrew Larking wrote:
Hi all.
Please see: [URL=http://imageshack.us][IMG]http://
img248.imageshack.us/img248/6021/picture4kg8.png[/IMG][/URL]
Now this is a simple mock-up, but imagine you want to place dozens/
hundreds/many more cubes/sprites etc on the canvas. You want them
to sit a certain distance apart from each other, easy with the
Replicate in Space node. But, you then want the Y placement
effected by an audio source. If I try this with the Rep in Space,
they all move. Can this be done simply, or do I manually have to
place and connect the nodes?
Any help would be appreciated.
A.
Andrew Larking
[EMAIL PROTECTED]
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list (Quartzcomposer-
[EMAIL PROTECTED])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/dtreiman%
40mac.com
This email sent to [EMAIL PROTECTED]
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Quartzcomposer-dev mailing list ([email protected])
Help/Unsubscribe/Update your Subscription:
http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com
This email sent to [EMAIL PROTECTED]