It sounds like you are trying to parent one object to another. This can be achieved by nesting 3d Transforms. Bounding the motion of the objects is a bit more complicated and will require you to do your own hit detection.
.xX

On Oct 23, 2007, at 11:54 AM, Andrew Larking wrote:

Hi all.

Is it possible to have audio move a sprite, or cube for that matter, around within a given size which is moving also? Imagine a square, which is slowly moving downwards. How could I make a smaller square move within the confines of the larger square without stepping out of the boundary, which of course would be moving?

Sorry if I wrote that in the most complex way possible!

Thanks, A.


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