Hiya,

I've been trying to get the code from the following
tutorial to work  
in a GLSL patch in Quartz Composer.
http://www.ozone3d.net/tutorials/vertex_displacement_mapping_p03.php

I understand that vertex displacement is only
supported on certain  
graphics hardware (ie newer nvidia cards), but I
wonder if the  
attached patch works for anyone. I don't get an error
when I run it on  
my G5 (with an nvidia GeForce 7800 GPU), but neither
does it actually  
appear to work. It could be I'm making some very
stupid and obvious  
mistake in the code, as I just copy-pasted it from the
page. Anyone  
any ideas?

My test QTZ file can be downloaded here;
http://158.223.20.36/temp/Vertex_Displace_Test_04-11-07.qtz
If some could take a look at it, I'd be very grateful.


Cheers,

alx
http://www.toneburst.net



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