Hiya, I've been trying to get the code from the following tutorial to work in a GLSL patch in Quartz Composer. http://www.ozone3d.net/tutorials/vertex_displacement_mapping_p03.php
I understand that vertex displacement is only supported on certain graphics hardware (ie newer nvidia cards), but I wonder if the attached patch works for anyone. I don't get an error when I run it on my G5 (with an nvidia GeForce 7800 GPU), but neither does it actually appear to work. It could be I'm making some very stupid and obvious mistake in the code, as I just copy-pasted it from the page. Anyone any ideas? My test QTZ file can be downloaded here; http://158.223.20.36/temp/Vertex_Displace_Test_04-11-07.qtz If some could take a look at it, I'd be very grateful. Cheers, alx http://www.toneburst.net ___________________________________________________________ Yahoo! Answers - Got a question? Someone out there knows the answer. Try it now. http://uk.answers.yahoo.com/ _______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]

