Apologies to the list for the empty email.
I notice in QC 3.0 release notes there is support for floating point
textures. When are these used, and how does one enable floating point
output from source patches?
Are images vs video treated differently? I have a glsl shader that
seems to work with a image input patch, but not a movie player / video
input patch? Ive tried some workarounds like using render to image in
hopes it changes the destination texture type, and putting in a
cikernel, with no luck.
So in short, is there a way to force float textures for video ? Ive
checked the help files and searched the new patches for ideas, to no
avail.
Thank you,
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