Thanks forthe reply.
It doesn't have to be in source form. I'd be happy if there was a clean API. Right now there seem to be 6 graphic libraries for the Mac. (previously just QuickDraw (with gWorlds) and Quicktime). Now there's Quartz, CoreImage, CoreVideo, OpenGL (with multiple APIs), QuickTime and Quartz Composer. The Cocoa classes that take care of the tiny details are great but there still seems to be a leap from the graphical primitives to the full packaged effects of Composer. Having a middle ground where the patches are available as API access would be fine and allow to build a different UI and still do some f the composer things for the end user.
Isn't this what Motion does to some extent?

Scott



On Nov 10, 2007, at 8:45 PM, Christopher Wright wrote:

Are the patches within Composer available to developers in their raw form? (i.e. Particle System, LFO, etc) I know i can access a finished composition and can create my own patches for within Quartz Composer.

You can't access the built-in patches in raw form (I'm assuming you mean source form) because they use a different API from the PlugIn API.

--
[ christopher wright ]
[EMAIL PROTECTED]
http://softpixel.com/~cwright/

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