I wonder if you could create a composition with the composition loader in it
and recursively load that composition in order to achieve this dynamic
patching.
-David

On Nov 17, 2007 3:04 PM, vade <[EMAIL PROTECTED]> wrote:

> Hi Chris, thanks for the prompt response - all clear.
>
> BTW, what I mean was that I do not need to dynamically patch *within a
> composition*, but between the inputs and outputs of various stand
> alone compositions, to one output. Basically, if I have a few
> compositions I want to dynamically load off of disk that each has an
> inputImage, outputImage, and some inputs for controls. Id just like to
> be able to connect them, perhaps serially, perhaps in parallel to some
> mixers, etc etc. Thus my procedural connection question. :)
>
> Thanks!
>
>
> On Nov 17, 2007, at 3:55 PM, Christopher Wright wrote:
>
> >> This leads me to believe that each composition I have will require
> >> its own renderer? However, in QCTV, each patch loaded has a
> >> billboard or a sprite, or, in other words, is an 'output' patch.
> >> Does each and every composition, regardless of whether it is a
> >> final output (destination patch?) require its own QCRenderer? If I
> >> have a QC patch with has a valueForOutputKey of Type:"QTImage", ,
> >> perhaps a patch with a CIKernal, etc, or a patch with a Render to
> >> Image, does it require its own QCRenderer?
> >
> > You are correct, each part requires its own QCRenderer.  Your
> > original question was asking if there was a procedural way to
> > connect patches within compositions, which isn't possible with the
> > public API.  The closest supported approximation is thus connecting
> > the outputs of QCRenderers to the inputs of other QCRenderers.
> >
> > --
> > [ christopher wright ]
> > [EMAIL PROTECTED]
> > http://softpixel.com/~cwright/
>
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