I am trying to hit a target with a flying object and having an effect triggered if it does. It,s a simple gamestye shooter triggered by midi. Velocity determins the curve of the projectile. The way I have built it is with a particle emitter, but it is hard to control the amount of particles. I basically would like to have single flying objects, one for each trigger, and the fx to trigger on each impact.
Right now I´m using some phony java I scrambled together to play both the video
fx and sound.
Logic are made so that if I trigger the emitter at the right angle stopwatches
will trigger fxs on
impact
Problem is if i make another good shot before impact of the last the
stopwatches reset, and no
fx.
I also want to have another opponent emitter on the other side, and have
projectiles collide, or
at least affect each other
I guess rendering multiple single objects would be the way to go, but I have no
idea how to
control them.
Wish someone had thought me in the eighties.
Attached file is simplefied.
It should play without the plugins/media
Boya
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Target practice.qtz
Description: 3884793686-Target practice.qtz
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