I am trying to hit a target with a flying object and having an effect triggered 
if it does.
It,s a simple gamestye shooter triggered by midi. Velocity determins the curve 
of the projectile.
The way I have built it is with a particle emitter, but it is hard to control 
the amount of
particles.
I basically would like to have single flying objects, one for each trigger, and 
the fx to trigger
on each impact.

Right now I´m using some phony java I scrambled together to play both the video 
fx and sound. 
Logic are made so that if I trigger the emitter at the right angle stopwatches 
will trigger fxs on
impact
Problem is if i make another good shot  before impact of the last the 
stopwatches reset, and no
fx.

I also want to have another opponent emitter on the other side, and have 
projectiles collide, or
at least affect each other

I guess rendering multiple single objects would be the way to go, but I have no 
idea how to
control them. 
Wish someone had thought me in the eighties.

Attached file is simplefied. 
It should play without the plugins/media

Boya


      
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Attachment: Target practice.qtz
Description: 3884793686-Target practice.qtz

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